
published works. conference papers. research experience.
Hales, G. E., & Hampton, K. N. (2025). Rethinking Screen Time and Academic Achievement: Gender Differences and the Hidden Benefit of Online Leisure Through Digital Skills. Information, Communication & Society.
[Resubmitted w/ Minor Revisions (AprIL 2025)]
Ratan, R., Dayeoun, J., Taenyun, K., Earle, K., Hales, G. E., Lei, Y. S., Lim, C., Gambino, A. (2025). CASA Renovations: Examining Social Responses to an Anthropomorphic Media Representative That is Separate From The Core Technology Being Represented. Human-Machine Communication.
[Resubmitted w/ Minor Revisions (MARCH 2025)]
Lim, C., Ratan, R., Liu, H., Hales, G. E., Foxman, M., Lei, Y. S., Lee, O. J., Meshi, D. (2025). Openness to the Metaverse Workplace: Zoom fatigue and metaverse information-seeking mediate gender inequities. Human Behavior and Emerging Technologies.
[FIRST-ROUND R&R ONGOING (APRIL 2025)]
Lim, C., Ratan, R., Foxman, M., Meshi, D. Liu, H., Hales, G. E., Lei, Y. S., (2024). An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2024.108309 [full-text PDF]
Beyea, D., Ratan, R., Lei, Y., Liu, H., Hales, G. E., & Lim, C. (2022) A new meta-analysis of the Proteus effect: Studies in VR find stronger effect sizes. PRESENCE: Virtual and Augmented Reality. https://doi.org/10.1162/pres_a_00392 [full-text PDF]
Awarded the 2024 John E. Hunter Meta-Analysis Paper Award from ICA's Information Systems Division.
PEER-REVIEWED RESEARCH
PUBLISHED REPORTS
Hampton, K., Hales, G. E., & Bauer, J. M. (August 23, 2023). Broadband and Student Performance Gaps After the COVID-19 Pandemic. Quello Center, Michigan State University, East Lansing, MI. doi: 10.25335/r71b-c922, SSRN: https://ssrn.com/abstract=4574526 [full-text PDF]
Featured on Michigan Radio, MSU Today, Bridge Michigan, among others –– [report website]
Hampton, K., Hales, G. E., & Bauer, J. M. (2022). Quello Center Broadband Survey Preliminary Update 2022: Eastern Upper Peninsula Intermediate School District and Local Schools. Quello Center, Michigan State University, East Lansing, MI.
Hampton, K., Hales, G. E., & Bauer, J. M. (2022). Quello Center Broadband Survey Preliminary Update 2022: St. Clair County Regional Educational Service Agency and Local Schools. Quello Center, Michigan State University, East Lansing, MI.
CONFERENCE PAPERS & PRESENTATIONS
Hampton, K. N., & Hales, G. E. (August, 2025). Misplaced Harms and Gender Differences in Adolescent Self-Esteem and Social Media Use: A Longitudinal Study. Session Presentation. [120th American Sociological Association (ASA) Annual Meeting; Chicago, Illinois]. [Submitted: Awaiting Decision]
Ratan, R., Gambino, A., Li, B., Lover, A., Huang, J., Jang, D., Liu, J., Rosenthal, S., Hales, G. E., Schultz, Z., Kim, T., Waier, J. (2025). Are Agents More Persuasive After They Become Your Avatar? An extension of CASA and Proteus effect theories. [DigiKomm & HMC Conference 2025] [Submitted: Awaiting Decision]
Lee, B., Hales, G. E., Hampton, K. (2025). Adolescent Personal Support Networks Before and After the COVID-19 Pandemic. In Person Poster Presentation. [INSNA Sunbelt 2025 Conference; Paris, France] [Submitted: Awaiting Decision]
Hampton, K. N., & Hales, G. E. (June, 2025). Social Media and Change in Adolescent Self-Esteem Over Time: Pathologizing Friendship and the Stand-in Theory of Informal Socializing. [75th International Communication Association Conference 2025; Denver, Colorado].
Lim, C., Ratan, R., Kahn, A., Lei, Y., Hales, G. E., Liu, H. (October, 2024). Behavioral Influence Through Controllable Avatars(cars): Applying the Technology Acceptance Model and Social Cognitive Theory in Electric Vehicle Games. [Meaningful Play 2024 – Proceedings; Pittsburgh, PA.]
Hales, G. E., & Hampton, K. N. (June, 2024). Social Media Use and Gender Inequalities in Reading, Writing and Math: When Leisure is Learning. [ICA 2024; Gold Coast, Australia]. [Presentation PDF]
Ratan, R., Earle, K., Lei, Y., Hales, G. E., Jang, D., Kim, T., Lim, C. (June, 2024). Technologies are Utilitarian, Social, and/or Avatar-like: From CASA to TUSA, tested in e-scooter perceptions. [ICA 2024; Gold Coast, Australia].
Lim, C., Ratan, R. Foxman, M., Meshi, D., Liu, H., Hales, G. E., Lei, Y. (June, 2024). An Avatar's Worth: Valuation of avatar customization for the metaverse workplace is predicted by virtual meeting fatigue, gaming habits, and being a woman or person of color. [ICA 2024; Gold Coast, Australia].
Hales, G. E. (2024, April 4). Social Media, Video Games, and Adolescent Well-Being and Achievement. [Breakout Session Presentation; Michigan State University Fatherhood Forum]. [Presentation PDF]
Hampton, K., Hales, G. E., & Bauer, J. M. (Nov. 1, 2023). Broadband and Student Performance Gaps After the COVID-19 Pandemic [Full Report Presentation]. Michigan Broadband Summit 2023, East Lansing, MI.
Hales, G. E., & Hampton, K. N. (2023, August 16-21). Misattributing the Social in Media: The Mediating Role of Digital Skills Between Media and Achievement [Full Paper – Roundtable Presentation]. 118th American Sociological Association Annual Meeting: The Educative Power of Sociology.
Table Presider for Communication, Information Technologies, and Media Sociology Roundtables
Lim, C., Lei, Y., Hales, G. E., Liu, H., Ratan, R. (2023, May 25-29). From Agent to Avacar: Behavioral influence through the controllable-agent paradigm [Paper Presentation]. 73rd Annual International Communication Association Conference.
Ratan, R., Liu, H., Hales, G. E., Lim, C., Foxman, M., Lei, Y. S., Lee, O. J., Meshi, D. (2022, November 17-20). The Metaverse Spend: Game purchasers perceive more virtual value [Extended Abstract]. NCA 108th Annual Convention.
Rhodes, N., Delle, F., Pacic, G., Hales, G. E., McClaran, N., Yao, S. X. (2022, November 17-20). What do viewers look at in social norms appeals? [Extended Abstract]. NCA 108th Annual Convention.
Beyea, D., Ratan, R., Lei, Y., Liu, H., Hales, G. E., & Lim, C. (2022, May 26-30). Toward a Clear Definition and Understanding of the Proteus Effect: Examining Modality and Avatar Uncanniness as Moderators [Paper Presentation]. 72nd Annual International Communication Association Conference.
Klein, M., Ratan, R., Liu, H., Lei, Y., Hales, G. E., Fennell, C., & Winn, B. (2022, May 26-30). Do you buy it? Examining the Impact of a Serious Game on Financial Attitudes [Paper Presentation]. 72nd Annual International Communication Association Conference.
OVERVIEW OF MOST
RECENT RESEARCH
[ ABSTRACTS ]
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Abstract
The present work examines why some studies of the Proteus effect—the phenomenon that people tend to conform behaviorally and attitudinally to their avatars’ identity characteristics—facilitate the phenomenon more effectively than others. A previous meta-analysis of the Proteus effect (Ratan et al., 2020) failed to examine potentially notable moderating factors of the phenomenon, so we examine such factors through a meta-analysis of the 56 quantitative experimental Proteus effect studies published at the time of this analysis. Studies that utilized virtual reality technology (e.g., head-mounted displays) elicited stronger effect sizes than those that utilized flat screens, as hypothesized. No support was found for the hypothesis that effect sizes differ by software type utilized (commercial or custom-built). We offer suggestions for future research into the Proteus effect, and how to best examine possible variables of the phenomenon.
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Highlights
Zoom fatigue is associated with a greater appreciation for avatar customization in the future of the virtual workplace.
People of color exhibited a stronger preference for avatar customization in the virtual workplace compared to Whites.
The inclination to purchase in-game items forecasts future behaviors of customizing avatars in a professional environment.
Customizing avatars in the virtual workplace reflects motivations for impression management and strategic self-presentation.
Abstract
Virtual economies with 3D assets have been studied for decades, often in the context of entertainment, but the concept of the metaverse as a workplace platform has only recently begun to take hold. This research addresses a gap in our understanding of how the enhanced ability for impression management in the metaverse workplace may relate to worker well-being and equity. We explore how demographics and previous virtual meeting (VM) experiences relate to people's valuation of self-presentation in the metaverse, reflected by willingness to pay for avatar customizations in a work context. Survey responses from a general population of adults (n = 553) suggest that the valuation of avatar customization in the metaverse workplace was predicted by VM fatigue, gamers' propensity to purchase virtual items, and demographics. People of color and women exhibited higher intentions to purchase avatar customization in the metaverse workplace. These results support the reasoning that the demand for impression management in the metaverse workplace will likely motivate avatar customization, and that gamers are likely to be the early adopters of paid avatar customization options in the non-game metaverse. This study contributes to an understanding of the role avatar customization has for a self-presentation strategy to meet norms in the future metaverse workplace. We discuss implications of VM fatigue and self-presentation concerns from the perspective of an equitable avatar-mediated workplace.
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Abstract
Concerns about the detrimental effects of screen time on adolescents’ academic achievement are widespread. However, this perspective often overlooks the potential educational benefits of online leisure time, and gender differences in online and offline activities.We examine the relationship between digital media use (social media, video games, etc.), digital skills, and standardized test scores (SAT) in a sample of 2,582 students in grades 8-11. Using path analysis, we find a compensatory mechanism. Like unstructured time spent in-person with peers, time spent on social media has a small, negative, direct relationship to academic achievement. However, unlike time spent in-person, digital activities offset the small, negative relationship to achievement with a larger, positive, indirect relationship through digital skills. Notably, boys benefit more than girls in reading and writing from unstructured digital media use, with little difference in math. This potentially mitigates some gender-based achievement gaps. Gender differences are tied to media preferences and the relationship between different digital activities and different digital skills.
These findings challenge the simplistic view that unstructured leisure time spent on digital media is inherently harmful or unproductive. We underscore the need for shifts in policy and parenting practices to recognize the benefits of casual leisure and unstructured time with peers, both online and offline, for learning and development.
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TBD
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TBD
EDUCATION
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ENROLLED: 2021 to 2025/26
MICHIGAN STATE UNIVERSITY | 4.0 GPAAdvisor & Committee Chair: Keith Hampton, Ph.D.
Dissertation Committee: Keith N Hampton Ph.D., Mike Stern Ph.D., Robby Ratan Ph.D., & Esther Thorson Ph.D.
Degree Milestones:
[Fall 2023: Passed Written Comprehensive Exams & Oral Defense]
[Spring 2024: All Coursework Completed]
[Fall 2024: Dissertation Proposal Successfully Defended: “ABD”]
[Spring 2025: Dissertation Chapter Drafting: Analysis, & Writing]
Dissertation Title [SS25:WORKING]:
“Exchange and Inequality in Adolescent Capital via Digital Technology: Or, How Youth Have Learned to Stop Worrying and Love Online Leisure”
Proposal Abstract [FS24/SS25]
The COVID-19 pandemic revealed the fragility of digital accessibility for many adolescents, reshaping and amplifying the interactions between digital and traditional inequalities. These interactions deepened divides in learning and development that limited adolescents' ability to effectively benefit from remote learning.This dissertation will investigate these divides and examine whether lasting disadvantages and their impacts stemming from the pandemic are responsible for decreases in adolescent human capital. Challenging the prevailing narrative that increased screen time is the primary cause of these declines, I argue that the root issue lies in the pandemic-related digital inequalities which perpetuated divides among digital experiences, development, and capital enhancement.
Grounded in Coleman’s theory of Capital, I propose a framework for understanding these disparities within adolescent digital media experiences by conceptualizing digital capital. I outline how digital skills and cognitive and non-cognitive competencies interrelate to shape this concept, in what ways inequalities or gaps, particularly for girls, might have hindered it, and how it ultimately acts to bridge and exchange the benefits of human and social capital.
Longitudinal quantitative analyses will assess how digital factors and inequalities during the pandemic influenced students' human capital, and qualitative interviews will further examine how digital capital is created, enhanced, and sustained in the post-pandemic context.
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ENROLLED: 2020 to 2021 (graduated)
MICHIGAN STATE UNIVERSITY | 4.0 GPAAdvisor: Keith N Hampton Ph.D.
Committee: Keith N Hampton Ph.D., David Ewoldsen Ph.D., & Nancy Rhodes Ph.D.Thesis Title:
“Perceptions of Pro-Social Behavior: Culture, Norms, and Reciprocity”
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ENROLLED: 2017 to 2020 (graduated)
MICHIGAN STATE UNIVERSITYAreas of Focus: Information & Media, Filmmaking
Minor: Philosophy
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Fall 2022 - Ongoing
Position: Graduate Researcher and Research Assistant
Directors: Johannes M. Bauer Ph.D. & Keith Hampton Ph.D.
See below for more information.
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“Social and Psychological Approaches to Research on Technology-Interaction Effects“ Lab
Fall 2021 – Spring 2023
Graduate Researcher and Research Assistant
Director: Rabindra Ratan Ph.D.
Involves work and research on Virtual Reality, Avatars, the Proteus Effect, the Metaverse, Blockchain technologies, and more within the discipline of human-technology interaction. Almost daily collaboration and work with graduate and undergraduate research assistants to advance numerous research projects and create test spaces for new ideas.
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Fall 2021 – Spring 2023
Graduate Researcher and Research Assistant
Co-Directors: Adam Sulzdorf-Liszkiewicz, Rabindra Ratan Ph.D., & Brian Winn
Work and research on immersive reality experiences, such as virtual workspaces, the future of work, and virtual reality. Weekly collaboration with directors and fellow research assistants.
Working under funding from National Science Foundation Grant, “FW-HTF-R: Collaborative Research: Virtual Meeting Support for Enhanced Well-Being and Equity for Game Developers,” 2021 - 2025, Grant # 2128803, SES Division: $1,599,851 total in support.
RESEARCH EXPERIENCE
CURRENT RESEARCH WORK:
Quello Center at Michigan State University
Position: Graduate Researcher and Research Assistant
Working closely with Dr. Hampton, this position focuses on data cleaning, management, analysis, and research writing for numerous completed and in progress projects; including the creation of reports and articles stemming from the 2019 and 2022 Rural Broadband Gap Surveys, and work and analysis based on pre- and post-pandemic waves of rural college students' personal networks and related characteristics.
Quello Project Details (as of Summer 2024):
Research work has included in-depth use of SPSS and Mplus to code, clean, analyze, and write-up two major projects. The first encompassed organization and comparative research of the broadband gap surveys; starting with extensive cleaning of the 2022 survey (wave two; N = 3000+) to ensure comparability to the 2019 survey wave (wave one). After matching the datasets, I performed multilevel regression analyses and a form of lagged group analysis to understand the differences, similarities, and patterns of change from before and after the COVID-19 pandemic. We worked to create a comprehensive report stemming from the rich findings of this analysis, which was published in August 2023 with the Quello Center. The second project included developing research (still in progress with, Dr. Hampton) from surveys of ego-level networks among first-generation rural college students and their parents. Most recently, we’ve gone back to the broadband gap datasets to explore longitudinal pandemic-related patterns in adolescents’ well-being and digital media use.
TEACHING EXPERIENCE
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Summer 2022 – Instructor of Record
Created and co-taught course focusing on rising and science fiction media technologies with a fellow Ph.D. student, Skylar Lei. The course encouraged students to analyze and combine media theories and psychological or sociological perspectives with representations of sci-fi technology portrayed in the show, Black Mirror. Included creating weekly assignments and videos, grading, and providing in-depth feedback to each student for the duration of the summer course.
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Spring 2022 – Teaching Assistant
“Understanding Media & Information”Professor David Ewoldsen Ph.D.
Managed grading of all written work and exams, helped in curriculum and assignment development, customized and managed the D2L course page, and oversaw student inquiry and meetings.
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Fall 2021 – Recitation Lead & Teaching Assistant
“Understanding Media & Information”Associate Professor Rabindra Ratan Ph.D.
Working with fellow graduate teaching assistant Skylar Lei, we helped build the main lecture curriculum, quizzes, and exams. We developed and taught our own course work and lectures for recitation each week, responded to student inquiries, and graded all written assignments, essays, exams, and final papers through D2L.
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Spring 2021 – Teaching Assistant
Assistant Professor Ruth Shillair Ph.D.
Collaborated on curriculum and exam development, responded to student inquiry, helped in the creation of and recorded lecture material for Dr. Shillair, graded most written assignments, essays, exams, and final papers through D2L.
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Fall 2020 – Teaching Assistant
Assistant Professor Ruth Shillair Ph.D.
Collaborated on curriculum and exam development, responded to student inquiry, helped in the creation of and recorded lecture material for Dr. Shillair, and graded most written assignments, essays, exams, and final papers through D2L.
AWARDS
2025: James H. Quello Student Scholarship Award
...AWARDED BY the Michigan Association of Broadcasters Foundation (MAB Foundation).
2024 & 2023: “Outstanding Ph.D. Savant” Award
...for Excellence in Teaching & Research, awarded by the Department of Information & Media [Michigan State University].
Hampton, K. N., & Hales, G. E. (2025). Misplaced Harms and Gender Differences in Adolescent Self-Esteem and Social Media Use: A Longitudinal Study. [revising for resubmission].
Hales, G. E., Hampton, K., Lee, B. (2025 [working]). Networked Home-Sick: The Paradoxical Effect of Staying Connected with Hometown Ties. [Working Paper — analysis complete | writing in progress].
Lee, B., Hales, G. E., Hampton, K. (2025 [working]). TITLE TBD: Do changes in ideology of first-generation rural students spread to those who are “left behind”? Shared social media spaces and homophily in students’ and parents’ social networks. [Working Paper — analysis complete | writing in progress].
Ratan, R., Hales, G. E., Lei, Y. S., Liu, H., Foxman, M., Beyea, D., Pandita, S., Lim, C., Lee, O. J., Sulzdorf-Liszkiewicz, A. (2023). Zooming into the Metaverse. [Extended Abstract Accepted in JCMC––In Progress].
Hales, G. E. (2023). Social Imaginaries within Internet Network Governance: Building Structure for the Deliberation of Governance Goals. [In Progress].
WORKING PAPERS
EDITORIALS
Hales, Gabriel E. & Hampton, Keith N. (April 5, 2024). Rural students’ access to Wi-Fi is in jeopardy as pandemic-era resources recede. The Conversation. https://theconversation.com/rural-students-access-to-wi-fi-is-in-jeopardy-as-pandemic-era-resources-recede-225945
Schultz, Z., Dinh, M., Bird, C., Hales, G., Lei, S., Latunski, B., & Ratan, R. (2022, April 8). Building a Virtual Environment as Stimuli for a Psychological Study [Poster Presentation]. 2022 University Undergraduate Research and Arts Forum (UURAF).
Schultz, Z., Hales, G., & Ratan, R. (2022, April 8). Metaverse Technologies: Are We Doomed to Cancer and Blindness? [Poster Presentation]. 2022 University Undergraduate Research and Arts Forum (UURAF).